
Flash and Shazam tried subduing Aquaman, but were defeated and even when the Regime's Aquaman came to attack his other, more righteous self, he was defeated.įlash is later seen in the Watchtower, expressing his doubts about serving the Regime with Shazam, but was convinced to stay by Shazam. What he didn't know was the Aquaman they're meeting was instead Aquaman from the main universe, enraged with the basis of the treaty and declaring that Atlantis should not surrender. The Flash is first seen as an agent of Superman's Regime, along with Shazam, supervising the treaty with Aquaman about surrendering Atlantis to the Regime's rule. Later, Barry joined a new superhero team called the Justice League and helped protect the world for years, he also faced a partner: his future traveler grandson Bart Allen, who was given the codename Kid Flash and was in a relationship with a local Central City reporter named Iris West. Inspired by a previous speedster from the mid-1900s named Jay Garrick, the original Flash, Barry made himself a super suit and became his successor, the second Flash. Barry grew up, and while working for the Central City Police Department, he was struck by lightning, giving him a connection to the Speed Force, making him the fastest man alive. Barry's father was charged with the murder and taken to jail.

In the past, Barry Allen was a child when a time-traveling speedster went back in time and killed his mother in front of him. In Injustice 2, he was voiced by Taliesin Jaffe, who also voiced Azwel in the Soulcalibur series. Bison in Street Fighter: Legend of Chun-Li, Jack Horton in Red 2, Vincent Sofel in Paul Blart Mall Cop 2, and Damien Darhk in the Arrowverse. He was voiced by Neal McDonough in Injustice: Gods Among Us, who also voiced Damian Wayne in the first game, Deadshot in Batman: Assault on Arkham, and also played, Jay Hamilton in Walking Tall, Jon Forster in 88 Minutes, M. He relies entirely upon his speed, literally running circles around slower opponents. He is also a minor character in the animated film adaptation simply titled Injustice.
Flash injustice 2 series#
He is the anti-heroic deuteragonist of the Injustice: Gods Among Us video game and comic series and one of the main characters of Injustice 2. ~ The Flash realizing his mistake of joining the Regime.Īll day I've been reminded how I failed to be a hero.īartholomew Henry "Barry" Allen, also known as The Flash, is a twisted alternate version of the heroic main-universe Flash and the deuteragonist of the Injustice series. Open to criticism for future potential guides.I let myself believe we were making things better. This is my first ever guide on anything so I'm sure there are many gaps in this post. Use your mixups to open them up during the pressure and start a juggle. Since DD2 can be cancelled with BB, you can keep constant pressure by special cancelling your strings with DD2, ie: Ended in either BF1 (His fast punch takes-time-to-catch-up move) or DD2 to continue pressure.į21/D1D2 DF1mb/DF3mb 4 DF1 DF1 DF1 112 DF1 B22F3 BF1/DD2 - High damage trait corner combo. After this you can either jump for an overhead attack simultaneously dodging a potential wakeup attack or meter burn F3 (Armoured launcher) to start another juggle.į21/D1D2 DF1mb/DF3mb 11 11 11 112 BF1/DD2 - Non trait corner combo. After DD2 press forward which makes you run to the downed opponent. This allows you to continue your pressure. Note that it ends in DD2 (The ready-get set-go move). You must dash after the trait or you cannot start the juggle.į21/D1D2 DF1mb D2 B3 J3 B22F3 DD2 - Flash's non-trait combo. It's the combo where he just kicks you in slow-mo.į21/D1D2 DF3mb 4 Dash DF1 F2 DF1 F2 DF1 F2 DF1 F21 BF1 - Same as above but cancelled into an overhead launcher. Can be used to extend juggles as well as corner pressure.į21/D1D2 DF1mb 4 DF1 F2 DF1 F2 DF1 F2 DF1 F21 BF1 - Flash's bread and butter combo. Slow startup but Flash's best mid-mid string.

This can be used to condition the opponent into blocking low after the d1d2, in which after you can respond with df3 (overhead)ī22 - Mid combo. The final hit is unsafe but has a nice range. Has low range but can be extended into d1d2d3.

Very fast string which hits low both times. If you find that you're punished often during the second hit, cancel the b2 into df3 (overhead > overhead).ĭ1d2 - Low starter. the second hit hits high so it can be ducked, which the opponent can then punish. Keep in mind it's has an extremely slow startup and if predicted, will be interrupted 9 times out of 10. He also has nice mixups with his b2 and d1d2, both of which can be cancelled into a meter-burn df1 and df3, launching the opponent into a devastating combo while also looking flashy.į21 - Overhead starter. He is reliant on his trait to do high damage but also has decent damage without it. Having zero projectiles makes it his only option.
